AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on iOS in Africa for Q4 2022
Explore the performance of the top 5 sandbox-like games on iOS in Africa during Q4 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw notable trends in the performance of the top 5 sandbox-like games on iOS in Africa. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Roblox from Roblox Corporation had a strong quarter in Africa. Weekly revenue experienced a steady increase, peaking at around $34.8K in the final week of December. Weekly downloads showed an upward trend, starting at 7.9K in late September and reaching 11K by the last week of December. Active users also saw a significant rise, growing from 152.6K to 171.4K over the quarter.
MultiCraft — Build and Mine! by MultiCraft Studio saw moderate activity. Weekly downloads fluctuated but showed growth towards the end of the quarter, starting at 1.1K in late September and ending at 1.4K in the final week of December. Active users remained relatively stable, with a slight increase from 14.1K to 12.3K over the same period.
IMVU: 3D Avatar Creator & Chat from IMVU had a varied performance. Weekly revenue peaked at $3.3K at the end of October but settled around $1.8K by the end of December. Downloads saw a significant boost in the last week of December, jumping from a range of 400-600 to 2.8K. Active users followed a similar trend, rising from 4.9K in late September to 9.6K by the end of the quarter.
Minecraft by Mojang showed consistent performance throughout the quarter. Weekly revenue saw a gradual increase, peaking at approximately $4.9K in the last week of December. Downloads remained steady, with a slight increase from 728 to 914 weekly downloads. Active users showed some fluctuations but ended the quarter strong, increasing from 46.2K in late September to 40.2K by the end of December.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation also had a stable quarter. Weekly revenue varied, peaking at $902 in early November and stabilizing around $793 in late December. Downloads remained relatively consistent, ending the quarter with 609 weekly downloads. Active users saw minor fluctuations but remained steady, ending the quarter with 6.7K active users.
These insights are based on Sensor Tower data, where more detailed analysis and further insights can be found.